This is the "delayed" reward region where you kinda build up league mechanic and then farm together.
#Path of exile shadow blade vortex build plus#
This will be ultra end game option for players.īottom right is the cool NPCs league plus Breach.
Top right has three of the new Uber content with Delirium, Blight and Delve. it has Harvest so people are going to super spam that one. Essence + Harvest, Betrayal for crafting mods, Ritual for the bases. This one is all around good, good early league and great late game. Abyss isn't that bad, only Anarchy is bad (though the Anarchy nodes are actually really good at league start). Wouldn't doubt the start does crazy numbers given everything they announced for it, and the servers won't hold up.īottom left is great! Incursion + Legion is amazing and then it has Beyond on top. League start is probably going to be dicey again due to the hype from this league. I know they can rotate maps, but playing a league without City Square is painful.ģ.16 looks to be the my bad league, but overall the game is moving in a much better direction. Last couple of leagues I've dreaded the atlas grind, but this time around it's going to be so much smoother. The reduced atlas grind is going to make the game feel fun at league start again for me. Some of the stuff should have been in the game ages ago but at least it's in now. On paper should be the best mechanic/league they have released in a while. Just overall a well thought out mechanic with something for everyone. The corruption stuff they added is also great, and isn't overly complicated as well. Based on the league mechanics it should add an insane number of mobs, and be super rewarding. Doesn't take me out of the flow of mapping, and lets me juice up maps later on. It's pretty much everything I want in a league mechanic. Build diversity is going to be great this league because of it. Gives players a lot of room to experiment with the different types of masteries and come up with cool/interesting combos. On a lot of builds they will be incredible bonuses that you will get naturally through traversing optimal areas. Getting just one can be impactful for builds and they are going to be spread out enough that you don't feel forced to traverse through bad areas of the tree to get the one you need. It's such a clever way to try and balance the skill tree. Now that I've had a chance to digest everything passive mastery was the thing that stood out the most to me. This ability is notoriously trash for single target and this might make it passable so you can at least clear map bosses/conquerors.Īlso thinking exploding arrow+quill rain or exploding arrow+occupying force because while you don't get the chain you do get the huge stacked AOE and giant single hit damage when you hit 20 projectiles and increase the reflected damage with penetration gems and trinity. You'd use this setup instead of wither totems by linking this with withering step support, then the boss takes increased chaos damage from wither stacks+ despair including the reflected damage. So you get to ramp the poisons fast on the boss as well as load up the tornado with damage and poison. Cobra Lash - Has built in chain, so while it is in the first stage your shots chain off the orb like a hydrosphere and the shots from the boss chain back to the tornado. I think some of projectile abilities could work with this, but especially those that want to chain and want something that applies on hit. You have a way to scale/use the damage from the spell itself, not just the reflected damage.
You have the ability to put some amount of increased damage taken/reduced resistances on a single target. That's not all bad because you want a long secondary duration as well. You can hit it with 20 projectiles in its duration, which you may need to increase to hit that many times depending on attack/cast speed. Its best usage is for single target when you can best meet the following conditions:
Feels we are back to pre buff Raider tbh. So it's like you take two Frenzy nodes and then one to get Phasing and one to get Onslaught. You can get ailment immune and then pick up EE keystone if you are doing tri-elemental trinity stuff or just use Frost bomb/WoC for other single elemental skil. With the ailment changes, I think there is no point in going to the last node of the Phasing tree for Raiders. As long as there are enough spell block nodes on tree (and Tempest Shield), Glad will be fine. Getting 75% Spell block from one node was beyond nutty. Seems like they want Gladiator to be really really good into attack but worse into Spells which makes sense for Duelist. that seems way better than the Trickster node. So being able to get 85% attack block chance from this one node and then being able to have +850 Armor and Evasion.